Built on Unreal Engine
Terror Below is built using Unreal Engine 5, meaning there will be nothing short of beautiful gory visuals for you to feast your eyes upon while you slay your enemies.
Terror Below is built using Unreal Engine 5, meaning there will be nothing short of beautiful gory visuals for you to feast your eyes upon while you slay your enemies.
Get lonely sometimes? Enter the world of Terror Below with up to four of your friends so you can conquer and destroy the underwater realm together.
There's plenty of different types of weapons, so enjoy killing your enemies in hundreds of different satisfying ways.
The future of what we have planned regarding our Web3 integration and FAQ.
Our token will be used for all in-game purchases. Gifting will also be an option, so if feeling generous? Head over to the in-game store to purchase cosmetics or other items for your friends!
OS: 64-bit Windows 10 or later
Processor: Intel Core i7 4790 or AMD equivalent
Memory: 16 GB RAM
Graphics: NVIDIA GeForceĀ® GTX 1060 3GB or AMD equivalent
DirectX: Version 11
Storage: 50 GB available space.
To provide trust in our playerbase and token holders our token holdings will be locked. The dex will also be paid in an effort to promote our launch to as many eyes as possible.
While I primarily worked as programmer at id Software, I also picked up on a lot of sound design tips and techniques from my peers. Terror Below will have satisfying and ear-orgasmic sounds for each and every single one of your gory kills.
To give some love for our early token holders, they will be given access to an early functional build of Terror Below in the coming weeks. There will be more benefits and perks for early holders that will be revealed with time.
Terror Below will start off with a level-based arena shooter element at launch where up to four players can take on the levels. However, I have already began working on a full-scale PVP multiplayer mode. There will be 3v3, 4v4, and 5v5 battles across a variety of maps. This is still a work in progress, but it's next on my roadmap!